The front side of TF card should be matched with
the back side of R4 when TF card (MicroSD card) is plugged
into R4

1) Hardware Installation
Connect the TF card to PC with the card reader, then, go to
the "/SYSTEM" directory on the disk. A- Loading the game
kernel: Copy the "_DS_MENU.DAT" at the directory of the
simplified game kernel/ traditional game kernel to the root
directory of TF card.
B- Loading the media kernel: Copy the "moonshl"
folder and the "_DS_MSHL.NDS" file at the "moonshell"
directory to the root directory of TF card;
C- Load the DIY interface: Copy all the folders "_system_"
to the root directory of the TF card.
2) Unload TF Card
After finishing ROM added, then right click the removable
disk icon on the right down corner of the screen; Draw out the
TF card from card reader/writer.
3) Main Menu Operation
Connect the TF card to DS Slot-1 with the R4, turn on the
power, the GUI will display in a few seconds. You can select
ROMs or Media to run by the navigating keys or touch screen,
press "A" button to enter the corresponding functions.
4) Game Menu Operation
- Choose the 'Game' to enter Game GUI; Press 'START' to go
back to main menu.
-Press the 'SELECT' key to select the display mode in game
interface ("File Display", "Game Display" and "eBook Display",
Default is "Game Display"), "N files", "N game" and "N eBook"
display at top bar on the top screen.
-Please be aware that the "SHELL,MOONSHL,_SYSTEM_"directory
and the "_DS_MSHL.NDS "file will be hidden under the "Show
Games Only" mode; Any other directories or files with hidden
attributes will also be hidden.
- You can choose the display model ("Display all" and "Only
Display Game", default is "Only Display Game") by pressing
"SELECT", and the top screen will display "N file" and "N
Game".
Please be aware that the "SHELL,MOONSHL,_SYSTEM_"directory
and the "_DS_MSHL.NDS "file will be hidden under the
"Show Games Only" mode; Any other directories or files with
hidden attributes will also be hidden.
4-scale-lightness adjustment is available to the DS Lite
console by touching the sunny icon at the top left corner
of game interface. (Not available to DS console, the sunny
icon will turn to be gray if it is DS console.)
At the right top of the touch screen it is the "Soft
Reset"; Red indicator means the "Soft Reset" function is
off; Green indicator means the "Soft Reset" function
is on. The users may point on the touch screen or press "R"
button to switch the "Soft Reset" On/Off.
While the "Soft Reset" function is
on, pressing "L+R+A+B+X+Y" can go back and
forth to the game's main menu; Please do not do this
while saving, as it will lead to malfunction, It is
recommended to go back to main menu before you function the
"Soft Reset".
If the error occurs on running games, please try
to turn off the "Soft Reset".
- The top screen displays the files under the directory,
'Up/Down' key for rolling, 'Left/Right' key for flipping. The
current path and amount of the total files will show on the
top, the scroll bar will show the location of the current
file.
- The files under the directory will be sorted by file
name, the directory (DIR) will display at the front. The (..)
is the parent directory.
- The bottom screen display the details of the files and
directory, the icon and title will be displayed if it is
NDS/IDS game.
- Press 'A' button or touch screen to enter the
corresponding functions or run the game, press "B" button to
go back
5) Running Game
- Choose the game you like in the game menu; Press 'A'
button or touch screen to run.
- It will ask whether to create the new archive if it is
the first running, press 'A' button or touch the 'Confirm' to
create then run the game; Press 'B' button or touch 'Cancel'
to cancel; Press 'X' button or touch 'Ignore' to omit creating
archive and run the game.
- You can check the modified time of the archive, as it
will be edited automatically while running the game.
- The file name of the archive is the same with the games,
the extension is .SAV, can be backup or restored from PC at
anytime.
Default.nds file runs automatically under TF
directory, it maybe temporarily hidden in the main menu while
pressing B key to turn DsLite on; Pressing X key to delete
this file if there is unneccessary to have it run
automatically.
6) Operation of action Replay Cheat
Choose the corresponding
game, if the official database (cheat.dat files under the
_system_ folder) or the user database (usrcheat.dat files
under the _system_ folder) contains the action Replay Cheat,
the below screen will show the "action Replay Cheat (Y)"
button, press the Y key or that button to enter the set up
interface of cheat.
If the two databases will contain an action
replay cheat to the same game, there will be two "action
replay cheat" buttons. The official database is on the left,
the user database is on the right.
On the top line of the above screen shows the game
name, the top line of the below screen shows how many cheat
code currently be selected and the total amount of the cheat
codes can be selected, the bottom line of the below screen
shows the version and created date of the current cheat
database.
The function of the six buttons on the below
screen is described separately as below:
"select all" press this button to select all the
cheat code under the cheat opened circumstance.
"delete all" press this button to delete all the
selected cheat code under the cheat opened circumstance.
"game open/close" press this button to control the
cheat switch of this game, the left frame will show the
current status.
"cheat open/close" press this button to control
the entire cheat function switch, the right frame will show
the current status.
"preserve and exit" press this button to preserve
the current modification, and exit, the same function as well
as press the START button.
"discards and exit" press this button to not
preserve the current modification, and exit, the same function
as well as press the SELECT button.
Under the cheat opened circumstance, use up and
down arrow to choose each cheat code one by one; if it's the
cheat folder, press A to unfold/fold the directory.
Under the cheat-opened circumstance, use left and
right arrow can go across 10 cheat codes.
If do not need the cheat function, delete the
cheat.dat files under the _system_ folder.
When the two databases will contain
an action replay cheat to the same game, users can open the
action replay cheat in the database to by their needs and
another one would be close (close action replay cheat by
turning master switch off, closing games or do not choose any
action replay cheat), kernel will automatically choose the use
of opened action reply cheat (Cheats in two databases opened
to one game at the same time, then it will use the one in
official database).
efore running game, under circumstance that a
cheat has already been opened, in the process of running the
game cheat can be temporarily closed by L+R+START+DOWN, you
may press L+R+START+UP to open cheat.
6) Read the eBook
Select the eBook in the game menu, and open it by pressing
'A' key or touching the icon.
It will ask whether to create a bookmark if it is the first
running. Pressing 'A' key or touching the 'Confirm' button
will create and then open the bookmark; Pressing 'B' key or
touching the 'Cancel' button will not run the process;
Pressing 'X' key or touching the 'Ignore' will open the eBook
without creating the bookmark (The bookmark's function is
invalid).
Press 'START' key to exit the eBook mode and back to the
main menu.
Click "SELECT" key to switch the character layout
horizontally on dual screens, vertically on dual screens or on
one screen (mostly used in Asian layout); Backlight turns off
under one screen mode in order to save power.
Press the 'Up/Down' key can process the Row Up/ Row Down;
Press the 'Left/Right' key can process the Page Up/Page Down.
Press 'A' key can open/close the intelligent-paragraph
division function.
Press 'B' key to change the font (large, Medium, Small in
rotation)
Press 'X' key to change the font color (27 color in
rotation).
Press 'Y' key to change the row spacing (From 1-8 point
space in rotation).
eBook support the DIY background:
Create 2 BMP files (256X192 pixels, 8 bit or 24 bit
colors), name them to be "bckgrd_1.bmp" and "bckgrd_2.bmp",
and then save to the "_system_/eBook" directory of the TF
card.
If the bookmark has been created, the features below will
work:
Whenever you press the 'START' key to exit, it can memorize
the location where you have read automatically, and it will go
to the location directly next time while you open the eBook.
Press 'L' key to save the bookmark (3 positions available),
press 'R' key to keep the previous bookmark (No any change).
7) Switch of the Skins
If the skin does not exist in the directory of _system_ in
TF/microSD, it automatically uses the Skin from formal Beta
Edition;
There are 4 pictures at the directory "system/_system":
logo.bmp ? icons.bmp ? bckgrd_1.bm and bckgrd_2.bmp. They are
the background of the R4 operation interface; they can be
changed to fit your style.
logo.bmp - Background of the Top Screen of R 4' s startup.
icons.bmp -- Background of the Bottom Screen of R 4' s
Startup. bckgrd_1.bmp -- Background of the Top Screen of R
4' s Explorer. bckgrd_2.bmp -- Background of the Bottom
Screen of R 4' s Explorer.
Note: Do not change the picture's name; Make sure
the picture is .bmp format, 8-bit/24-bit; Make sure the
picture is 253*192 pixels.
After finishing process on the pictures, copy the "_system"
folder to the root directory of the CF card.
If the Skin exists in the directory of _system_ in
TF/microSD, it automatically enters multi Skins mode.
The Skins in multi Skins mode can be switched manually and
automatically, it is automatically switched with the Skins by
months.
The method of the Skin switch is: Click "SELECT" key in
main menu, it switches between twelve manual modes and one
auto mode, the chart is showed as below (It automatically
skips if the Skin does not exist in the directory of themes):
If the users would like the switches of multi Skins while
playing, they only need create the directory of themes in the
directory of _system_.
For the method of adding more Skins, please view "DIY
Manual of R4DS Skins"

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